![]() ![]() Food and water are important to all 4 corporations, but uranium is only relevant to Atomicpunks, with each other faction having its own special needs. Bases start off small, but builders can expand their borders and then use various buildings to generate resources. Military units can move across hexes and can attack during their turn, with each faction also featuring special abilities that can become pretty powerful. Punk Wars asks players to deal with classic combat and with base and tech development. The campaigns are pretty immersive, with events that shift the stats for the corporations and allow the player to get a better idea of how they are remaking mankind. But there’s no diplomacy, with the four sides set to destroy each other to achieve supremacy. The setup is kinda simple but also effective: the world has been destroyed by nuclear fire but there are still survivors.įour factions, identified by the game as corporations, are trying to make their version of a new civilization (powered by their favorite element) happen: Steampunk, Dieselpunk, Atomicpunk, and Steelpunk. It blends an interesting take on a post-apocalyptic universe with classic turn-based mechanics and 4X concepts. Punk Wars was put together by Strategy Forge and is published by Jujubee, with the game offered on the PC. Maybe a bit more industrial expansion is required before trying to deal a big blow to the enemy corporation. Even if it does, I also need to prepare for losses. I can probably win this battle and destroy this enemy base by simply hanging back for a long enough time that I can accumulate a big numerical superiority.īut this is a boring way to play a strategy title so I invest in some better tech, hoping that it can give me the edge to break the stalemate. ![]() But every time I want to advance my enemies manage to inflict significant losses, which I need time to replenish. My battle line of four watchmen has been dealing with enemies’ assaults with relative ease, backed by a medic and positioned just ahead of a choke point. ![]()
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